Achfar (pronounced AK-far) resides in the far east of the Infinite Isles; it's environment is very much a mixed bag, with plains,mountains, forests, marshes alike; not two areas of Achfar are alike.
History[]
1st Era 24/10/103 - 24/4/121: The Freedom Wars[]
Lead by Roran the Conqueror, the freedom wars were the attempts of Humans and Catfolk everywhere fighting their Elven enslavers. Though Roran the Conqueror lost his life on 12/12/119 his heroic death re-inspired his allies and a final charge was lead against the Uparian capital lead by Roran's closest allies; Achfaron and Ithos.
Upon the defeat of the Elven king Humans took the vast majority of the elves' once great empire. They also gave their Catfolk allies back their homeland of Q'Vari. To this day the leaders of Achfar, Ithe and Q'Vari hold a strong alliance that will likely never break.
1st Era 8/10/125: Country's Establishment[]
The Kingdom of Achfar is officially established and led by Achfaron
Species[]
Though Achfar is considered a human country and has a human monarchy, most settlements within Achfar are very accepting of most races.
Achfar consists mostly of humans, but other races such as the dwarves, halflings and mousefolk are also fairly common within Achfar.
- 76% Human
- 10% Dwarf
- 4% Halfling
- 4% Mousefolk
- 6% Other
Major Factions[]
WIP[]
Geography[]
From the Fryr Highlands in the far east, to the Dragon Coast to the west; Achfar is a diverse kingdom. It houses the Great Farian Plains in it's central region, the Zegarth Marshlands to the east, and finally Sloporf Forest to the north east. Achfar is also home to many large lakes and mountain ranges.
Settlements[]
- Albani:
- Banhill:
- Eglad
- Glirie:
- Paersving: The easternmost city of Achfar; Paersving is a bustling port city on the Dragon Coast.
- Vrosta: The sprawling capital city on the Great Plains; it sits on the banks of Lake Garyl.
- Wolfwater: A small mining town in the east of the Zegarth Marshlands
- Zhodon:
Significant Locations[]
- The World's Eye: A strange formation of mountains amount a lake; the worlds eye gets it's name from it's roughly eye-like shape, with its central, large mountain as a pupil. Some say that the god Edmir cut out his eye and placed it in the heart of the largest mountains, allowing him to see into the material plane at all times
Legends[]
The White Hawk Mist[]
In the eastern-most portion of Sloporf forest, there lies the Ashari lands, a portion of forest perpetually covered in a dense fog. Many say that this fog holds great necromantic magic that can reanimate the dead into a strange zombie-like state. Though very few outsiders claim to have seen these undead, the local indigenous people of the Ashari seem to act very strangely when questioned on these 'White Hawks'.
Countries of the Infinite Isles |
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Achfar • Alucard • Dracodia • Lurcea • Fador • Floruena • Ithe • Oricalcos • Q'Vari • Untamed Isles • Uparia • Wustein |